Leader of Almah's Expedition. Merchant Princess.


Human Expert 4/ Rogue 2 CR2
Female Young Human Expert
LN Medium humanoid
Init 5; Senses Perception +11
AC 15, touch 11, flat_-_footed 14 (
4 armor, +1 Dex) hp 21 (6d8 -6)
Fort +0, Ref +5, Will +6
Defensive abilities
Speed 30ft
Melee mwk dagger +6 (1d4-3 / 19-20)
Ranged mwk hand crossbow +6 (1d4/19-20)
Special Attacks sneak attack (1d6 +1 bleed)
Str 13, Dex 18, Con 13, Int 12, Wis 10, Cha 8
BAB +4; CMB +1; CMD 11
Feats Combat Expertise, Improved Initiative, Skill Focus (Bluff), Weapon Finesse
Skills Appraise +12, Bluff +14, Linguistics +12, Handle Animal +7, Intimidate +11,
Knowledge (Local) +12, Disable Device +11, Sleight of Hand +10, Perception +11
Languages Common, Kelish, Osirin
SQ Trapfinding, Rogue Talent (Bleeding Attacks)
Combat Gear masterwork chain shirt, masterwork dagger, masterwork hand crossbow
with 10 bolts,;


Almah is a beautiful young merchant princess, the latest in a long line of wealthy agents of the pactmasters of Katapesh. Almah’s family has been down on its luck for several generations now, and she sees retaking the village of Kelmarane, once in the charge of her family ages ago, as a means of rebuilding her family legacy. The pactmasters want Kelmarane back, and have sent Alma to make it so.

Development: The party has proven themselves to Almah by solving the wagon fire mystery. She will act more friendly towards them in the future and may be willing to divulge more of what she knows about the destruction of Kelmarane.
Her attitude towards Rozman is openly unfriendly, since she believes he does not respect her authority.


Legacy of Flame facktion