Gnoll Expert


Male Ranger 2
CN Medium Humanoid
Init 6, Senses Listen +6, Spot +6
AC 15, touch 12, flat-footed 13 (
3 armor, 2 Dex)
hp 12 (2d8)
Fort +3, Ref +5, Will +1
Speed 30 ft
Melee mwk scimitar +3 (1d6
2 / 18-20) and mwk dagger 3 (1d41 / 19-20)
Ranged longbow +4 (1d8/x3)
Special Attacks favored enemy (gnoll +2)
Str 14, Dex 15, Con 10, Int 13, Wis 12, Cha 8
Base Atk +2
Feats Improved Initiative, stealthy, track, two-weapon fighting
Skills Stealth +9, Knowledge (geography) +5, knowledge (local) +3, knowledge (nature) +6, perception +6, survival +6
Languages Common, Gnoll, Kelish
SQ wild empathy +1
Combat Gear potion of cure light wounds (2), +1 leather armor, masterwork scimitar, masterwork dagger, longbow with 20 arrows


Almah hired the mangy, dart-eyed Dashki weeks ago in Solku while investing the land granted to her by the Pactmasters. Since Kelmarane is under control of gnolls, she needed an expert who could explain what she was up against and provide an edge in any possible negotiations with the creatures.

Development: The party’s unwillingness to believe Dashki about the Pugwampis has made him unfriendly towards them. He refuses to sit near them at mealtimes, and skulks in his own corner of the camp away from the others.


Legacy of Flame facktion